1.
Introduction
2.
enums
2.1.
template_type
2.2.
entity_action
2.3.
interact_actions
2.4.
digging_action
2.5.
client_status_actions
2.6.
hittype
2.7.
facing
2.8.
custom_font_type
3.
tables
3.1.
events
4.
types
4.1.
template
4.1.1.
outlined_rounded_rect
4.1.2.
gradient
4.1.3.
rect
4.1.4.
rounded_rect
4.1.5.
text
4.1.6.
triangle
4.2.
render
4.2.1.
render_batch
4.3.
vec2f
4.4.
vec3f
4.5.
raycastresult
4.6.
enchantment
4.7.
block
4.8.
vec3d
4.9.
vec3i
4.10.
item
4.11.
potion
5.
functions
5.1.
render
5.1.1.
batched
5.1.2.
state
5.1.3.
immediate
5.2.
modules
5.3.
inventory
5.4.
client
5.5.
world
5.6.
player
5.7.
font
6.
examples
6.1.
rendering
6.2.
vectors
Light
Rust
Coal
Navy
Ayu
Documentation
hittype
The different hit types a
ray-cast
can have
name
description
MISS
Not hitting anything
BLOCK
Hitting block
ENITTY
Hitting entity