render/state
Allows you to control OpenGL states in a really simple way. More functionality will be added to this later on, for now it is really basic
enable_depth()
Disables depth
enable_depth(): void
This method does not have any parameters
disable_depth()
Enables depth
disable_depth(): void
This method does not have any parameters
enable_blend()
Enables blending
enable_blend(): void
This method does not have any parameters
disable_blend()
Disables blending
disable_blend(): void
This method does not have any parameters
blend_func()
Applies the given blend function
blend_func(src_factor: int, dst_factor: int): void
Parameters
name | type | description |
---|---|---|
src_factor | int | No description |
dst_factor | int | No description |
blend_func_separate()
Applies the given blend function
blend_func_separate(src_factor: int, dst_factor: int, src_factor_alpha: int, dst_factor_alpha: int): void
Parameters
name | type | description |
---|---|---|
src_factor | int | No description |
dst_factor | int | No description |
src_factor_alpha | int | No description |
dst_factor_alpha | int | No description |